City: Befi Krit Hadfow

Befi Krit Hadfow

Befi Krit Hadfow
Example Wood Elf architecture.
StateAlveria
ProvenceNto̠ftǟmǟw District
Sub ProvenceMöldruëwhi Zone
RegionFlibip Woodlands
Founded1341
Community LeaderLord Brèbè
Area33 km2 (13 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4624 m (15170 ft)
Average Yearly Precipitation186 cm/y (73 in/y)
Population7947
Population Density240 people per km2 (611 people per mi2)
Town AuraEnchantment
Naming
Native nameBefi Krit Hadfow
Pronunciation/ˈbefi/ /krit/
Direct Translation[final] [analogy]
Translation[Not Yet Translated]

Befi Krit Hadfow (/ˈbefi/ /krit/ [final] [analogy]) is a subtropical City located in Möldruëwhi Zone, Nto̠ftǟmǟw District, within the Alveria.

The name Befi Krit Hadfow is derived from the Goblin language, as Befi Krit Hadfow was founded by Bénḱ Cór 'Lovecog Vixen' Réō Ermēs Mp̪f̄ó Ga̋chvó̄ Cûf̄̋ch, who was culturaly Wood Elf.

Climate

Befi Krit Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 8°C (46°F). Befi Krit Hadfow receives an average of 186 cm/y (73 in/y) of precipitation, most of which comes in the form of rain during the fall. Befi Krit Hadfow covers an area of nearly 33 km2 (13 mi2), and an average elevation of 4624 m (15170 ft) above sea level.

Overview

Befi Krit Hadfow was founded durring the early 14th century in winter of the year 1341, by Bénḱ Cór 'Lovecog Vixen' Réō Ermēs Mp̪f̄ó Ga̋chvó̄ Cûf̄̋ch. The establishment of Befi Krit Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Bénḱ Cór 'Lovecog Vixen' Réō Ermēs Mp̪f̄ó Ga̋chvó̄ Cûf̄̋ch struck deals with nearby nations and communities to establish Befi Krit Hadfow as a prison colony.

Befi Krit Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Befi Krit Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Befi Krit Hadfow is buildings are arranged arround a network of premissive worn bedrock streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Befi Krit Hadfow's brittle defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Something in your gut tells you that you may be unwelcome in Befi Krit Hadfow. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Befi Krit Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Befi Krit Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Befi Krit Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Befi Krit Hadfow's parks.

Befi Krit Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Befi Krit Hadfow.

Befi Krit Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Befi Krit Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Befi Krit Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Befi Krit Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Befi Krit Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Befi Krit Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Befi Krit Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Befi Krit Hadfow's public wards, blessings, and other arcane systems.

Befi Krit Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Befi Krit Hadfow's grid is powered by an arcane means.

Befi Krit Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Befi Krit Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Befi Krit Hadfow's natural decorations nor waterways.

Befi Krit Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Befi Krit Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Befi Krit Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Befi Krit Hadfow has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Befi Krit Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Befi Krit Hadfow hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Amoeba Swarm near Befi Krit Hadfow are known to be almost tame, such that they can be put to domestic use.

Befi Krit Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Chronomancy energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 16
  • Farmers: 24
  • Farm Laborer: 46
  • Hunters: 29
  • Milk Maids: 20
  • Ranchers: 9
  • Ranch Hands: 21
  • Shepherds: 19
    • Farmland: 32026 m2
    • Cattle and Similar Creatures: 1986
    • Poultry: 23841
    • Swine: 1589
    • Sheep: 79
    • Goats: 15
    • Horses, Mounts, and Beasts of Burden: 794

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 19
  • Bookbinders: 10
  • Buckle-makers: 10
  • Cabinetmakers: 16
  • Candlemakers: 24
  • Carpenters: 25
  • Clothmakers: 21
  • Coach and Harness Makers: 8
  • Coopers: 19
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 16
  • Farrier: 45
  • Furriers: 5
  • Glassworkers: 25
  • Gunsmiths: 16
  • Harness-Makers: 7
  • Hatters: 15
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 18
  • Locksmiths: 8
  • Matchstick makers: 12
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 11
  • Plasterers: 11
  • Pursemakers: 13
  • Roofers: 8
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 14
  • Scabbardmakers: 17
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 7
  • Soap and Tallow Workers: 29
  • Tailors: 58
  • Tanners: 9
  • Upholsterers: 11
  • Watchmakers: 10
  • Weavers: 23
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 10
  • Booksellers: 12
  • Butchers: 18
  • Chandlers: 19
  • Chicken Butchers: 21
  • Entrepreneurs: 8
  • Fine Clothiers: 21
  • Fishmongers: 21
  • Florists: 4
  • Potion Sellers: 13
  • Resellers: 37
  • Spice Merchants: 10
  • Wine-sellers: 15
  • Wheelwright: 12
  • Woodsellers: 7

Service workers

  • Bakers: 49
  • Barbers: 36
  • Coachmen: 11
  • Cooks: 33
  • Doctors: 15
  • Gamekeepers: 12
  • Grooms: 7
  • Hairdressers: 28
  • Healers: 21
  • Housekeepers: 22
  • Housemaids: 33
  • House Stewards: 23
  • Inns: 7
  • Laundry maids: 14
  • Maidservants: 26
  • Nursery Maids: 14
  • Pastrycooks: 26
  • Restaurateur: 34
  • Tavern Keepers: 37

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 16
  • In-Town Couriers: 17
  • Long Haul Couriers: 18
  • Dockyard Workers: 16
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 21
  • Millers: 17
  • Miners: 18
  • Oilmen and Polishers: 12
  • Postmen: 20
  • Pure Finder: 10
  • Skinners: 24
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 25
  • Watercarriers: 18
  • Watermen, Bargemen, etc.: 24

Skilled Laborers

  • Accountants: 10
  • Alchemist: 11
  • Clerk: 17
  • Dentists: 8
  • Educators: 20
  • Engineers: 11
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 8
  • Pharmacist: 9
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 11
  • Civil Clerks: 18
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 17
  • Fixers: 9
  • Kami Clerk: 14
  • Landlords: 15
  • Lawyers: 9
  • Legend Keepers: 13
  • Militia Officers: 52
  • Monks, Monastic: 24
  • Monks, Civic: 24
  • Historian, Oral: 18
  • Historian, Textual: 9
  • Policemen, Sheriffs, etc.: 17
  • Priests: 31
  • Rangers: 11
  • Rat Catchers: 11
  • Scholars: 12
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 27
  • Military Officers: 31

Cottage Industries

  • Brewers: 25
  • Comfort Services: 31
  • Enchanters: 8
  • Herbalists: 8
  • Jaminators: 25
  • Needleworkers: 29
  • Potters: 13
  • Preserve Makers: 24
  • Quilters: 11
  • Seamsters: 41
  • Spinners: 21
  • Tinker: 8
  • Weaver: 20

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 12
  • Costumers: 4
  • Dancers: 8
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 3
  • Glaziers: 8
  • Inlayers: 7
  • Musicians: 24
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 6
  • Wood Carvers: 27
  • Writers: 23

Produce Industries

  • Butter Churners: 29
  • Canners: 25
  • Cheesmakers: 26
  • Ice Merchants: 3
  • Millers: 16
  • Picklers: 13
  • Smokers: 10
  • Stockmakers: 8
  • Tobacconists: 12
  • Tallowmakers: 18

2919 of Befi Krit Hadfow's population work within a Foundational Occupation.

4472 of Befi Krit Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 556 (7%) are noncontributers.

Points of Interest

Befi Krit Hadfow has a substantial mill pond located a short distance from town.

POI

History

The the a flute of Mysticism, an a flute imbued with great amounts of Mysticism energies was created near Befi Krit Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History